SUBURBAN DEADTHE CORDON · FENWICK Play now ▸

Cordon Authority · quarantine dispatch · Fenwick

One suburb.
One clock.
Everyone inside.

Vitalis Biotech skipped the trials, and now the dead get back up. The government has drawn a line around the town and called it containment. Suburban Dead is a text-based survival MMO set inside that line — a suburb that keeps moving whether you are watching or not, played from either side of the barricade.

Playable today: the Cordon Drill — one siege, seven nights, a few minutes a day for a week. The Cordon, the persistent world, opens when the first wave fills.

The game

A town that carries on without you

Suburban Dead is a text-first MMO in your browser. No download, no account, no art budget spent on things that move. What it spends instead is on a suburb that behaves like a place: people you never met scavenging, barricading, arguing and dying in buildings you have not walked into yet.

01

The simulation runs on its own

Close the tab and Fenwick does not politely wait. Survivors search, barricades come down, hordes drift toward whatever is making noise, and a district changes hands. You come back to a report of what you missed, not a paused board.

02

Play either side of the barricade

Die and you can get back up hungry. The dead have their own game: feed on the fallen, break down doors, scent the wounded through walls, and groan to call every feral in earshot to your position.

03

Death is lineage, not a reset

Every run ends in a casualty report — days survived, what you put down, where you fell. Retire your dead to the memorial wall and 25% of their experience passes to whoever you send in next. The district remembers.

04

One Fenwick for everybody

The main game, The Cordon, is a single shared world on a real-time clock — no fast-forward, no resets, every stranger a neighbour. It opens when the first wave fills; the Drill below is how you train for it.

A wet, empty suburban high street under heavy cloud, dead cars at the kerb. Plate street · Cordon Row, looking north

District survey

One suburb, and it is always the same one

Fenwick is twenty blocks by twenty, in four districts: the Works, the Vitalis Campus, Fenwick Green, and Marrowgate, where you wake up. It is not generated fresh for each player — every Fenwick is laid out identically.

Which means the second time you play you know where the pharmacy is, which approach the mall cannot cover, and how far the depot is from the hospital. That knowledge is the progression.

The map, and moving on it ▸
A dim hospital ward, curtains drawn back, beds disturbed. Plate hospital · triage discontinued day eleven

Casualty handling

Your body stays where it fell

Hit zero and you do not restart. You lie in the room it happened in, still banking action points you cannot spend, while the game goes on around you.

Getting up human takes a Vitalis reagent, or a stranger finding you and dragging you somewhere else. Getting up hungry takes six action points and is permanent — and the dead can buy skills too.

Dying, rising and lineage ▸

Ways in

The main game, and the door open today

Everything here is the same suburb under the same rules. The destination is The Cordon — the persistent shared world. While its first wave musters, the Cordon Drill is open: one siege with a beginning and an end, and the best way to learn Fenwick before it stops having either.

The main game · mustering

The Cordon

The one Fenwick everybody shares — a text MMO on a real-time clock. No fast-forward, no resets. What you barricade tonight is what a stranger defends tomorrow. Opens when the first wave fills
Open now · training simulation

The Cordon Drill

One siege with a last morning. Seven nights, seven evenings, one district — dusk at eight and a convoy when it is over. Find your own walls and hold them. Night one brings two of them. Night seven brings twenty-four. Run the Drill ▸ What's a run? A few minutes a day · host or join · no signup
Stood down

Alone, or with friends

An open-ended Fenwick with no last morning — private, or hosted with a join code, running as long as you keep playing it. Withdrawn while the Drill is the way in Returns once the Drill settles

Live from the district

Fenwick, right now

Not a mockup and not a loop. Below is a Fenwick this server plays against itself — a standing demonstration of what a living Cordon looks like. Nobody is in it, and it is still going. The real Cordon starts empty, for the wave that fills it.

connecting to the wire…

    Recovered documents

    17 records tell you what really happened

    Scattered through Fenwick's buildings: memos, patient charts, a triage whiteboard, a child's drawing. Sixteen turn up in the course of searching; the last one is not in a building at all. A Drill keeps you to one district, so a run turns up a handful — the rest are reasons to see the other three when The Cordon opens.

    Lab notebook, p.114 — Vitalis Biotech
    “Reanimation is not a malfunction. The therapy is doing exactly what we built it to do. There is simply nobody home.”

    Before you go in

    There is a field manual

    Thirteen pages in the order the questions actually come up, written because nobody inside Fenwick was given a briefing either. Every number in it is read out of the running game.

    The Cordon opens when the first wave fills

    The main game is one shared Fenwick on one real-time clock — which only works with people in it. The first wave is mustering inside the Drill: hold your walls there, and the gate opens to those already inside.

    No email required. The game is free and stays free.